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Look at that normal Monk damage
#4
I do feel like Monk's kit needs some of it's old flair of having options per-skill again, but maybe not too many. I think some addendums during Ki Awoken could be fine, and those could be paired with Urawaza to trigger them.

Let's also not forget the old one-range effects. It'd be nice to get those back, where the attack changes depending on if you're hitting from melee range or from afar. Right now they generally *do*, but it's very underwhelming compared to just shooting a wind dragon a tile past the fellah you're trying to hit as opposed to the double smack you do now. It'd be nice to get the melee-range effects damage re-looked at, since it *is* a martial artist class, after all. Punchy-punch.
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