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Spellthief's offensive ability (or lack thereof)
#4
I believe Flying Dagger and Mystic Dagger could both be changed to afflict the enemy with some status effects. New players often just look at Spellthief, think they're "omfg some handsome rogues!" just to see their offensive skills are piss poor and that they're better just stealing and using spells. Which also is a chore given the lack of constant usability. I agree with the post, but making the dagger skills more appealing is also something they need direly, if not only to make their theme better in PvE.
  • Lower Stolen Spell cooldowns to 1 round (2 rounds if Spellthief is sub-classed).
  • Flying Dagger could additionally inflict Lingering Damage and increases its Duration by 1 and LV by Weapon's Power + Rank.
  • Mystic Dagger could additionally attack an enemy in 1 range then, if you critically hit, teleport behind another and attack them too, until this condition is no longer met OR you have hit everyone atleast once. If the enemy is Blinded or you are under the effects of Sneaking, it also has a luck-based chance to inflict Knockdown.
  • Goose Bite could additionally have a luck-based chance to inflict Silence if done from behind, or Poison (LV = Rank * 4) if not. Both for 3 rounds.
Remember, those are all dagger skills therefore the damage will be expected to be little outside of critical hits. They -should- be gimmicky in the end, to make up for their damage weaknesses.
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RE: Spellthief's offensive ability (or lack thereof) - by Snake - 06-26-2020, 02:44 PM

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