06-27-2020, 02:42 PM
Still advocating for it to be a case of two turns rather than three - but not one turn cooldown on spells. Mainly because I don't think their spellcasting should be THAT versatile. I think it's fair that they have to contend with not always having the spell they want when they need it, but not to the extent they do now. Encourages playing smart about picking your spells since you need to plan for what you'd do if something's on cooldown.
Ending 145: Disappointed in Humanity