07-06-2020, 09:54 PM
(This post was last modified: 07-06-2020, 09:55 PM by Fern.
Edit Reason: phrasing
)
I have always, always wondered what it would be like if PVE got more challenging and rewarding the more party members you'd have. A lot of MMORPGs do it and SL2 feels kind of based off that concept, so I don't think it'd be farfetched if you encountered more interesting things and rewards for playing the game with other people, instead of grinding on your own.
I tend to grind on my own for money for the reason that I don't want to spend too long doing it with another person. The money cut can be pretty painful.
The way most of the MMORPGs I've played do it is that they give you an EXP and money multiplier, as well as more enemies and difficulty depending on the amount of people you have with you, rather than make you gain less money. Though they do apply a level range requirement in some cases, IIRC.
SL2's economy is too far gone to salvage at this point, probably. But giving a bonus for playing the game with other people is always good in my book, because it encourages people gathering rather than going off to do things solo because it's frequently more rewarding and faster.
I tend to grind on my own for money for the reason that I don't want to spend too long doing it with another person. The money cut can be pretty painful.
The way most of the MMORPGs I've played do it is that they give you an EXP and money multiplier, as well as more enemies and difficulty depending on the amount of people you have with you, rather than make you gain less money. Though they do apply a level range requirement in some cases, IIRC.
SL2's economy is too far gone to salvage at this point, probably. But giving a bonus for playing the game with other people is always good in my book, because it encourages people gathering rather than going off to do things solo because it's frequently more rewarding and faster.