07-06-2020, 10:36 PM
Okay so, I see some of these, and I can safely say, this will be fun for the first two weeks, then people would go back to how things have been on week three. That's normally how it goes.
Let it stay standard for the time. I believe your suggestion should just be a new dungeon tag whereas with that tag, while mobs will be stronger, you get better rewards and so on for being in a party and whatnot base on who does what and how many X player did. Like an MVP system.
Yes, I do believe there should be a little multiplier to money and Exp X dungeon for the suggest difficulty spike.
Having like mini-dungeon events is pretty good as well, like some MMOs whereas it will keep you on your toes. You'll never know when an event would pop up and steamroll.
PVE is fun if you're new though once you've played the game long enough, it becomes predictable. Of course, there are some intense movements when mobs do something you weren't expecting but that normally happens in the boss rush.
To make PvE fun again, Dev would need to add a better mob AI system and give the monster more than 1-2 attacks. THAT would make PvE a lot more fun.
All I can rumble about for now, just remember that its still RP so we can't limit too much.
Let it stay standard for the time. I believe your suggestion should just be a new dungeon tag whereas with that tag, while mobs will be stronger, you get better rewards and so on for being in a party and whatnot base on who does what and how many X player did. Like an MVP system.
Yes, I do believe there should be a little multiplier to money and Exp X dungeon for the suggest difficulty spike.
Having like mini-dungeon events is pretty good as well, like some MMOs whereas it will keep you on your toes. You'll never know when an event would pop up and steamroll.
PVE is fun if you're new though once you've played the game long enough, it becomes predictable. Of course, there are some intense movements when mobs do something you weren't expecting but that normally happens in the boss rush.
To make PvE fun again, Dev would need to add a better mob AI system and give the monster more than 1-2 attacks. THAT would make PvE a lot more fun.
All I can rumble about for now, just remember that its still RP so we can't limit too much.