07-06-2020, 10:46 PM
Yee, Genix, that's how it is right now. That's why I'm suggesting that with these difficulty modifiers, and possible some additional ones, the money split penalty could either be removed, or greatly reduced, for people in parties- to make it a little more viable. I like your other ideas too, and would love to see some implementation of systems like that!
That's a big part of what I'm thinking, Karidan! Making that IC grinding experience really feel impactful; or even if you're OOC, if you're having a good time with your friends, you don't feel like you're getting nothing done grind-wise! That's something that's important to me.
Bless, Fern, I don't have anything to add to your comment- I really appreciate your words on this!!! That's the exact kinda feeling I have that drove me to make this post, so we can try and make grinding a more pleasant experience as a group activity, try and make endgame a little more fresh, all that good stuff!! Thank you!
And thank you for showing up to post, too, Det! I appreciate it!
Senna: I totally get where you're coming from on this; long:term, I don't know if it would wind up changing that much? But I feel like giving people the option to grind in a group without lobotomizing their monetary gain would at least be a little bit beneficial. I like the idea of making it a dungeon modifier, even if that winds up just being a test phase sort of thing! Thank you for your feedback!!! <3
Does anyone have any ideas for what kind of modifiers could be applied to bosses(actual spatial core bosses, not surprise bosses), for groups? Extra summoned enemies? Maybe giving the boss(only the boss!) Accel if there are 3 or more people? What do you think?
That's a big part of what I'm thinking, Karidan! Making that IC grinding experience really feel impactful; or even if you're OOC, if you're having a good time with your friends, you don't feel like you're getting nothing done grind-wise! That's something that's important to me.
Bless, Fern, I don't have anything to add to your comment- I really appreciate your words on this!!! That's the exact kinda feeling I have that drove me to make this post, so we can try and make grinding a more pleasant experience as a group activity, try and make endgame a little more fresh, all that good stuff!! Thank you!
And thank you for showing up to post, too, Det! I appreciate it!
Senna: I totally get where you're coming from on this; long:term, I don't know if it would wind up changing that much? But I feel like giving people the option to grind in a group without lobotomizing their monetary gain would at least be a little bit beneficial. I like the idea of making it a dungeon modifier, even if that winds up just being a test phase sort of thing! Thank you for your feedback!!! <3
Does anyone have any ideas for what kind of modifiers could be applied to bosses(actual spatial core bosses, not surprise bosses), for groups? Extra summoned enemies? Maybe giving the boss(only the boss!) Accel if there are 3 or more people? What do you think?