07-07-2020, 01:22 AM
I like the idea of a party scaling system as long as the rewards are justified and not a waste of everyone's precious time. Some values would need to be worked upon or tweaked such as I disagree with the regeneration of health for 4 party members, but overall it seems promising enough.
In the end as long as time and effort is equal to or greater than the possible rewards from tackling a dungeon with 4 players rather than solo, I can see it being a way to possibly enjoy the game in a new light.
In the end as long as time and effort is equal to or greater than the possible rewards from tackling a dungeon with 4 players rather than solo, I can see it being a way to possibly enjoy the game in a new light.