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Throwing Dodge a Bone [Evasion Adjustments]
#6
I'm down for the idea of knockdown not being as much of a cripple for dodge, but as it goes right now, the other suggestions here seem more aimed at turning this into a situation where there are two real options: Those who tank, and those who... tank, except evasively. Dodging and tanking, of course, should be viable... but they both shouldn't do similar things but with different conditions. At that point you're just going to end up in a situation where the idea of these things being "balanced" are them almost seeming like the same thing entirely, which brings into question identity.
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Ending 145: Disappointed in Humanity
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RE: Throwing Dodge a Bone [Evasion Adjustments] - by WaifuApple - 07-08-2020, 04:33 AM

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