Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[FOR EVENTMIN] Difficulty Suggestion
#14
I shouldn't type this while I'm at 10% energy...
I honestly don't believe this thread should have existed this soon. It's been one month or around that since the event managers have been chosen. In any care, I want to believe they're still doing their limit tests; to understand how the mob works and how much they can do with their event commands. Sure, I get it, criticism is needed but from what I've read thus far, this is too much.

I'd like to say give them some more time before tackling them like this. As much as people want to assume a job like this is easy, it's far from it. It's even harder when you're forced to put everyone into consideration. The pure RPers/IC builds and the hardcore pvp/pve builds.

Make it too easy and the pvp/pvers will get bored, make it too hard and the Pure RPers/IC builds won't have anything else to do.

So my only pointer to the EMs is to keep up the work. SL2 hasn't had this much event back to back since the battle against the massive eyeball. You will come across some people pointlessly bashing non-sense but my suggestion for that, remind them that you are still human.

As for the event situations? I don't know, it's still too soon to say anything. I don't think it been like 5 non-social events since the set got chosen. I would say is something you'll learn via experience or figure out after messing with your tools enough. I'm sure you're still searching for the sweet spot for the events. Just keep at it, you'll find it soon enough.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
Reply


Messages In This Thread
RE: [FOR EVENTMIN] Difficulty Suggestion - by Senna - 07-28-2020, 02:29 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord