08-08-2020, 01:37 AM
In spite to the recent changes for races, I'm opening this forum so people can discuss their own ideas for racial changes, so we can get what needs to be changed all together into a single place that can be taken as a reference for Dev to implement on his own leisure.
Please keep in mind that this is not a discussion thread, post your ideas and be on your way. You can also take someone else's idea and put it on the way you'd like instead.
Either way... From what I've been hearing around, the races that could also welcome changes, be it on their Racials or gaining new Traits are the following:
Zeran
Crown of Heaven
[*]Armor and Magic Armor from Crown of Heaven should be changed to flat damage reduction to all damage (5 + 1 per 8 SAN) against enemies who are being intimidated by your passive.
The LV of Crown of Heaven is then increased by 5 per mental status effects you inflicted on the enemy. (Fear, Hesitation, Charm, Confusion, Clumsy?, etc.)
Being hit from behind should make the enemy's impatience lower their Critical together with Hit.
Trait: Ram
Should also inflict Fear in a 100% chance, if your HP% is higher or equal than theirs. Otherwise a status infliction chance.
New Trait: Horn of Hell
Only one can be chosen, Heaven or Hell
Further increases damage by 150% of Scaled SAN. Knocks back by 2 more tiles and then knocks down. If the target slams into an enemy, both are inflicted with Clumsy. 3 Round CD.
[*]
Reaper and Appertaurus
Macabre Culture
Should grant 10 Elemental ATK per equipment piece.
Reaper's Affinity/Appertaurus' Affinity
Changed to 3 Scaled SAN per 1* rarity. (10* rarity weapons cannot be used).
New Trait: Soul Reaper
Reduces damage by 10%. Scoring Critical Hits against enemies who are Possessed by spirits have a SAN-based chance to release one of their spirits, and recover your HP/FP by 15%. Furthermore, there is a 10% + (Scaled SAN)% chance that basic attacks will instantly kill Undead-type enemies.
[*]Omina
New Trait: Inconspicuous Unluck
Removes the visual effects of Fortune Vacuum
New Trait: Path of the Black Cat
Only one can be chosen
If an enemy is looking at you once Fortune Vacuum is applied, the Luck drained in that round will ignore the SAN-based cap, further increasing the Unluck LV.
New Trait: Path of the Dark Crow
Only one can be chosen
Once per enemy, Critical Hits against enemies will apply Omina's Curse on the enemy automatically. Critical Hits while Airborne will also have a chance to inflict Knockdown on the enemy.
New Trait: Fox Hater
Enemy Redtails affected by Fortune Vacuum will never roll their dices higher than 3, as long as your Luck (+ Unluck LV) is higher than theirs.
Please keep in mind that this is not a discussion thread, post your ideas and be on your way. You can also take someone else's idea and put it on the way you'd like instead.
Either way... From what I've been hearing around, the races that could also welcome changes, be it on their Racials or gaining new Traits are the following:
Zeran
Crown of Heaven
[*]Armor and Magic Armor from Crown of Heaven should be changed to flat damage reduction to all damage (5 + 1 per 8 SAN) against enemies who are being intimidated by your passive.
The LV of Crown of Heaven is then increased by 5 per mental status effects you inflicted on the enemy. (Fear, Hesitation, Charm, Confusion, Clumsy?, etc.)
Being hit from behind should make the enemy's impatience lower their Critical together with Hit.
Trait: Ram
Should also inflict Fear in a 100% chance, if your HP% is higher or equal than theirs. Otherwise a status infliction chance.
New Trait: Horn of Hell
Only one can be chosen, Heaven or Hell
Further increases damage by 150% of Scaled SAN. Knocks back by 2 more tiles and then knocks down. If the target slams into an enemy, both are inflicted with Clumsy. 3 Round CD.
[*]
Reaper and Appertaurus
Macabre Culture
Should grant 10 Elemental ATK per equipment piece.
Reaper's Affinity/Appertaurus' Affinity
Changed to 3 Scaled SAN per 1* rarity. (10* rarity weapons cannot be used).
New Trait: Soul Reaper
Reduces damage by 10%. Scoring Critical Hits against enemies who are Possessed by spirits have a SAN-based chance to release one of their spirits, and recover your HP/FP by 15%. Furthermore, there is a 10% + (Scaled SAN)% chance that basic attacks will instantly kill Undead-type enemies.
[*]Omina
New Trait: Inconspicuous Unluck
Removes the visual effects of Fortune Vacuum
New Trait: Path of the Black Cat
Only one can be chosen
If an enemy is looking at you once Fortune Vacuum is applied, the Luck drained in that round will ignore the SAN-based cap, further increasing the Unluck LV.
New Trait: Path of the Dark Crow
Only one can be chosen
Once per enemy, Critical Hits against enemies will apply Omina's Curse on the enemy automatically. Critical Hits while Airborne will also have a chance to inflict Knockdown on the enemy.
New Trait: Fox Hater
Enemy Redtails affected by Fortune Vacuum will never roll their dices higher than 3, as long as your Luck (+ Unluck LV) is higher than theirs.