Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Flash Step Punch (Shukuichi/Geldoran)
#1
I wasn't sure if this should be a suggestion or a balance thread but one person said balance in the dev chat so here it is, basically this is about Shukuichi's 'recent' changes - But more precisely the indirect change it had on Geldoran. Because of the change to be only three skill levels/three movement buff/whatever, we lost two full tiles off of geldoran. Making it must more difficult to space it properly while at the same time making it rarer to be able to use it at all in this way.

This /may/ have been done intentionally to distance it from just being a second hanging, but I really don't want to slot black knight. I enjoy my anime moment of punching someone then teleporting to them and punching them again to send them flying. Double geldoran was some of the most fun you could have playing a martial artist in this game. Its current range makes it very difficult to pull off unless you're basically already melee with someone.

So what would I want changed? Just make Geldorans range added by Shukuichi use Rank +1 or +2, Or whatever is needed to maintain its old scaling, you still need to level and use shukuichi for it, and you can still buff it with spirits to get that extra tile and make your own ghetto-hanging. Nothing changing except the range of a shukuichi geldoran back to how it used to be.

Thanks for coming to my ted talk.
[-] The following 5 users Like EenKogNeeto's post:
  • Fern, K Peculier, Miller, Perdition, Shujin
Reply


Messages In This Thread
Flash Step Punch (Shukuichi/Geldoran) - by EenKogNeeto - 08-09-2020, 04:33 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)
Sigrogana Legend 2 Discord