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Throwing Dodge a Bone [Evasion Adjustments]
#14
An Idea I had, which would allow to beef up numbers globally, is to add a new system I was considering on suggesting.

Basically Dodge when we look at basic attacks only is already very strong and reliable, I'd say in extreme cases you can push it even higher than you could push hit and be generally "immune" to basic attacks. I never really liked that.

So what if a dodger gets a debuff for everytime he hits a evade/evasion by like...-3  evade (stacks), though only for like 2 rounds OR if they get hit once. this would give multi hits more value in shredding evade for at least one hit somewhere. While only a small additional window, to land a blow, its a blow without any sort of defense, which means it would be alright if they "Reduce it more for a while". Of course not too much.

Cause eventually they get hit by a mean hook.


The only other idea I have is to add some sort of Damage randomizer to Auto attacks that's based on skill, making it so that if you have no skill you get a window where you roll for your Damage for like 50-100% with the minimum being adjusted by skill, or well yeah glancing blows actually I guess? Have their Autohit damage reduced by a mean difference of hit versus evade. Off tanks not having to build Skill (and on many cases no luck either) gives them a massive edge in both survival and damage. Enough of that nonesense.
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RE: Throwing Dodge a Bone [Evasion Adjustments] - by Shujin - 08-09-2020, 07:45 AM

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