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Geist and Clumsy.
#4
Couple of things about the responses I've seen:

A) I'm fairly sure that geists aren't the only thing affected by clumsy in this scenario. The other one would be Korken, another big skill for boxer mobility.
B) A net loss of 1 in a skill that caps at 8 is still pretty huge, especially when it can take as many as 4 turns to build to 8. Being limited to literally ONLY regen to build your class's main mechanic is pretty wack.
C) Clumsy is pretty strong when paired with movement debilitating skills, such as BK's new Forced Move, Celsius shell, Celsius seeds for Dynamics, Cripple Leg, Earthbound Fog, Immobilize, the list goes on. In most cases, a boxer would not even be able to fight back if both were in play.
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Messages In This Thread
Geist and Clumsy. - by Maksimum_Fire - 08-31-2020, 04:17 PM
RE: Geist and Clumsy. - by JamOfBoy - 08-31-2020, 07:42 PM
RE: Geist and Clumsy. - by HexGirlBestGirl - 08-31-2020, 07:54 PM
RE: Geist and Clumsy. - by Mr.SmileGod - 09-01-2020, 05:36 AM
RE: Geist and Clumsy. - by JamOfBoy - 09-01-2020, 08:48 AM
RE: Geist and Clumsy. - by Mr.SmileGod - 09-01-2020, 10:08 AM
RE: Geist and Clumsy. - by EenKogNeeto - 09-01-2020, 06:21 PM
RE: Geist and Clumsy. - by Maksimum_Fire - 09-01-2020, 07:27 PM
RE: Geist and Clumsy. - by Autumn - 09-01-2020, 07:43 PM
RE: Geist and Clumsy. - by Mr.SmileGod - 09-01-2020, 07:51 PM
RE: Geist and Clumsy. - by FatherCrixius - 09-02-2020, 08:06 AM
RE: Geist and Clumsy. - by Maksimum_Fire - 09-02-2020, 08:32 AM
RE: Geist and Clumsy. - by FatherCrixius - 09-02-2020, 09:05 AM
RE: Geist and Clumsy. - by Maksimum_Fire - 09-02-2020, 09:11 AM
RE: Geist and Clumsy. - by Mr.SmileGod - 09-02-2020, 09:43 AM
RE: Geist and Clumsy. - by FatherCrixius - 09-02-2020, 10:20 AM

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