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Rapid Death
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(09-15-2020, 07:19 PM)Spoops Wrote: Crawling spikes being able to achieve triple damage is undeniably unhealthy, considering you can set up 2 ice points a turn on ice and still have 4m left over to take an action with. I would very much like to see this capped at 100% Extra damage instead of 200%.
This is true. Crawling Spikes can get really strong with an easy enough setup. It pelts even through over 60% Magic DR with damage values that shouldn't really be seen in magic damage tanks. I agree that it needs a nerf, and this proposition should (hopefully) be good enough.

(09-15-2020, 07:19 PM)Spoops Wrote: Rapid Kick is a whole 'nother story [...]

[Image: unknown.png]

Note this was done on a tank, with the buffs mentioned in the original post plus impure element. That's 509 damage - usually approx. half of an average tank's Maximum HP.

I don't really know what the proper approach here would be, but this screenshot should be proof enough that Rapid Kick needs to have a decent damage decrease or a cap on how much damage it can do.
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Messages In This Thread
Rapid Death - by Autumn - 09-15-2020, 07:19 PM
RE: Rapid Death - by Lewdcifer - 09-15-2020, 07:36 PM
RE: Rapid Death - by HexGirlBestGirl - 09-16-2020, 07:42 AM

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