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Opinion on the current state of SL2 as a RP game
#10
I might've also seemed like I was calling out Fern with my eventmins statement, I meant to just reassure WaifuApple. Fern is a good noodle.

My friends and I have been discussing this topic together so I have more thoughts.

I believe that sometimes 'reactive' players can be created due to an unfortunate consequence of the size of the game. To put that into human terms, the Cellsvich Square is a fun place to RP when there's activity, but when there isn't activity you must plant yourself down and wait for others to arrive. You can't RP at passer-bys at the stores because they might be buying something and will dip soon after. No matter how out-going your character is, starting up RP at a currently-dead Cellsvich Square is pretty disheartening. I don't believe there is a reasonable solution to this, just giving my thoughts on how so many people can end up 'reactive.'

Another thought, I really feel the opposite that many do about guilds, groups, or cliques. I would not find any personal investment in the game if I was unable to associate my character with a group that shares a common goal. Groups like this help bring characters with varying motivations together and establishes longer lasting relationships. I like meeting new people in open areas but most characters I meet at the Cellsvich Square tend to disappear without a trace. This doesn't mean RP in open spaces is bad, I still love it, but I'm vehemently against the notion that open-space RP is dying due to group-based RP. They are different types of RP with different goals and results. I've involved my characters with guilds but I also have them hang out at Dormeho, since there has been a pretty active player population there.
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RE: Opinion on the current state of SL2 as a RP game - by Cerrik - 09-29-2020, 12:56 AM

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