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Opinion on the current state of SL2 as a RP game
#31
Shorter post to break the chain of novels in regard to a point I’ve been seeing made in the latest posts.

For the people saying “just RP more at the public hubs” you’re completely missing the point. The above post actually touches on this to some degree but not everyone has characters that would just be chilling in the square or arena mindlessly sparring. So to those characters, is it “fuck you, this is your fault, break your character and go talk about sex and make shit puns like everyone else”?

It’d be another thing if places other than towns were things where people gathered or could be found for RP. But it’s not like that. That’s by the game’s design. No one wants to RP in dungeons because they’re brain dead. What does that leave? What we have now. The game needs more tools for player autonomy. When people mention SS13 they aren’t saying to make SL2 into that. They’re referring to things, mechanically, that players are able to do independent of any kind of staff. When it comes down to it there isn’t shit to do in SL2. Even with the upcoming crafting changes that won’t change anything. Let us craft especially interesting things if we amass a large amount of resources. Maybe let players perform upgrades to mechanations. Add more obtainable resources around the map and existing zones that are rare. Maybe even rare encounters for mobs that pop up every so often. Things that facilitate roleplay outside of towns.

These aren’t hard suggestions, they’re just examples of things that could be done. Ultimately I think community is a large part of this issue, but things can be done to help alleviate the issue when it comes to adding mechanics to the game.
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RE: Opinion on the current state of SL2 as a RP game - by Perdition - 10-01-2020, 01:08 PM

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