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Opinion on the current state of SL2 as a RP game
#48
In regard to the above post, something Eternia does is essentially “lock” scenes once they begin so no one else can interrupt after conflict has already began. Basically, imagine 3 people are camping. 2 people playing as bandits show up and go “Never should have come here!” From there the scene would be locked in that the only combat that would then happen is between those 5 individuals. Others are free to show up as the situation progresses to spectate, but they can’t jump in to the fight. This way even if someone calls all their buds on discord they can’t just show up for free back up.

I guess exceptions to this could be made for guards only if this shit is happening in broad daylight in the middle of a city or something but in my opinion, and this is a hot take, I don’t think the guard role is even needed or conducive to RP. I don’t know what you’d replace it with, but the more I think about it, the more ridiculous it is that someone can just ping a guard on discord if anything is happened and then you’re fucked. It happens even outside of towns and cities too. It’s like having 24/7 access to a legion of goons.

At the very least I don’t think guards should be something accessible via discord. Someone should have to leave and physically find one in game. Maybe this would promote guard players to do actual patrols or something. Rather than them just being an alt someone hops on after someone puts a hit on whoever is causing trouble on discord.
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RE: Opinion on the current state of SL2 as a RP game - by Perdition - 10-03-2020, 03:43 AM

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