For a second I thought he meant that one fake screenshot of your "Fan made" weapon, that you showed dev and he said "weak" to.
That aside, there is one more thing I have seen no one point out (I only read the first three pages, to be fair, I read the rest up, promise.) And this is certainly an issue of the community and something people too need to work on.
People want Eventmins to make Events. On paper thats fine and dandy but...What is it that you can provide to someone who makes events for you? Be it eventmin or player?
The answer to this is fairly simple. You give them interesting RP, and for most? That is enough. I certainly know it always has been enough for me.
NOW, the issue is... SL2 community has a certain mentallity that is very, very...Not interesting at all, which makes GMing events for people super unsatisfying. I didn't want to post this originally cause I thought it might just have been me, but I had a conversation with someone today, that I know for a fact is a good RPer and well accepted in the community having the EXACT same issues and being so burnt out and bored of it that they do not want to do it anymore either.
This is no attack, by the way, simple an attempt to inspire players to be more creative which in turn makes GMing more rewarding. But to the issue!
1.) Many SL2 player have a very specific mindset of how to solve RP, its something that many RPers that come from more interactive platforms, be it Pen and Paper or simply more indepth RP where more skills matter than simple combat skills or the luck of a dice roll frown upon as it demotivates them. This mindset is that if you see something, you attack it. A good GM is putting alot of thought into their story and the interaction and nothing makes them happier than you using their story to interact with it in creative ways. So instead of trying to solve everything with combat, try to be sneaky? Talk your way our of it? Drop a chandelier on your Opponents at the very least! Creativity from the players, make the GM more engaged and in turn more invested in the story he provides when he feels like the people he provides them to, are not railroading themselves to only one encounter.
If the GM feels like they basically just create punching bags for you to kill, you are doing no one a favour and the hard work they put into it feels unnessecarry.
I think this is mostly a problem because people aren't used to the idea that they can do more in SL2...Or generally mayhaps only have very little to no experience with games like D&D. There are some good Videos on Youtube, I feel people that genuinely want to become better players can lookthat up. Search something like "how to be a better player for my GM". I feel that is the least one can do, to attempt and "give something back".
2.) Another trap thats easy to fall into, and I myself am sometimes guilty of (especially when the group is too big, I always preferred small groups of like 4ish at most as both GM and Player.) is that people obtain a sudden strange tunnel vision to the "Quest" at hand. While sometimes the events are designed in a way which leaves little opportunity for in-character interaction or are awkwardly a way top big crowd that having focus on such is not feasible, when a GM is handcatering a small group...Please do not ignore each other and only interact with the NPCs. Its RP, its supposed to give you moments to ICly bound over, to give you stories together, to give you a feeling of being actually together doing something. Most GMs, if not all, will feel way more accomplished when they see you interact naturally with each other, while playing the setting they give you. And if you play with people you do not really know well yet, use that to get to know them.
Its reaaaaally fun from a GM standpoint to see dynamics like that unfold! Heck I easily would give people boni for doing that, if that encoruages you not to tunnel vision the objective and race it. Thats not why people GM stuff for you, I don't think any GM will say "please rush this story I spend a couple of hours to properly work out for you!"
There is probably more, but this is what the conversation I had today resulted in. People basically doing that above making GMing unsatisfying for them, which in turn makes you have less events. So don't cut into your own flesh by A.) boring your GM to death B.) not properly use the chance you have in an event to play and fool around in and enjoy yourself a bit.
Good GMs will support this and appreciate it even, because against popular belief...GMing isn't inevitably a hassle...It can be alot of fun for the person GMing and helps them as a writer as well, when their group is doing a bit out of the box stuff and plays as group together with that he throws at you.
Another thing I see people not really touching upon but is certainly a big issue in the community and a very much prominent one. You are one heck of a thankless lot. Whenever it is someone mapping you a new Map like new Clessvich, is icly creating you a place to RP in and enjoy yourselves or just GMing. The majority of you, always nags about something. Even if it doesn't directly benefit you? How about just shutting up if you have nothing nice to say in those moments and let other people that MIGHT enjoy it enjoy it, instead of shit talkign them to the point that they never want to do anything for the game anymore.
Its certainly not all of you, but big chunk of the "Vocal Minority", which is ruining the game for everyone else...Just...no stop, bad people. And I do not mean just thanking Dev and the GMs. There are alot more people that put blood and tears into this game to make it enjoyable for as many people as possible, certainly more than any of those "complainers" have ever contributed to the game.
Some honorable mentions of those, even when this certainly isn't everyone cup of tea and people may have personals gripes with them are: Spo(even though you ruined mah sogensara, big mood), LatentSparrow, Fern, Whoever made the Dormeho district, Whoever provided Icons in the submissions, Sawrock, Kunai, Kameron and many more.
The game is visually much more appealing because alot of these people put their time and effort into it because they secretly want everyone to enjoy it more. Till the moment you ruin it for them and make them regret ever having done something positive for the game and wasting their time and money for it.
That aside, there is one more thing I have seen no one point out (I only read the first three pages, to be fair, I read the rest up, promise.) And this is certainly an issue of the community and something people too need to work on.
People want Eventmins to make Events. On paper thats fine and dandy but...What is it that you can provide to someone who makes events for you? Be it eventmin or player?
The answer to this is fairly simple. You give them interesting RP, and for most? That is enough. I certainly know it always has been enough for me.
NOW, the issue is... SL2 community has a certain mentallity that is very, very...Not interesting at all, which makes GMing events for people super unsatisfying. I didn't want to post this originally cause I thought it might just have been me, but I had a conversation with someone today, that I know for a fact is a good RPer and well accepted in the community having the EXACT same issues and being so burnt out and bored of it that they do not want to do it anymore either.
This is no attack, by the way, simple an attempt to inspire players to be more creative which in turn makes GMing more rewarding. But to the issue!
1.) Many SL2 player have a very specific mindset of how to solve RP, its something that many RPers that come from more interactive platforms, be it Pen and Paper or simply more indepth RP where more skills matter than simple combat skills or the luck of a dice roll frown upon as it demotivates them. This mindset is that if you see something, you attack it. A good GM is putting alot of thought into their story and the interaction and nothing makes them happier than you using their story to interact with it in creative ways. So instead of trying to solve everything with combat, try to be sneaky? Talk your way our of it? Drop a chandelier on your Opponents at the very least! Creativity from the players, make the GM more engaged and in turn more invested in the story he provides when he feels like the people he provides them to, are not railroading themselves to only one encounter.
If the GM feels like they basically just create punching bags for you to kill, you are doing no one a favour and the hard work they put into it feels unnessecarry.
I think this is mostly a problem because people aren't used to the idea that they can do more in SL2...Or generally mayhaps only have very little to no experience with games like D&D. There are some good Videos on Youtube, I feel people that genuinely want to become better players can lookthat up. Search something like "how to be a better player for my GM". I feel that is the least one can do, to attempt and "give something back".
2.) Another trap thats easy to fall into, and I myself am sometimes guilty of (especially when the group is too big, I always preferred small groups of like 4ish at most as both GM and Player.) is that people obtain a sudden strange tunnel vision to the "Quest" at hand. While sometimes the events are designed in a way which leaves little opportunity for in-character interaction or are awkwardly a way top big crowd that having focus on such is not feasible, when a GM is handcatering a small group...Please do not ignore each other and only interact with the NPCs. Its RP, its supposed to give you moments to ICly bound over, to give you stories together, to give you a feeling of being actually together doing something. Most GMs, if not all, will feel way more accomplished when they see you interact naturally with each other, while playing the setting they give you. And if you play with people you do not really know well yet, use that to get to know them.
Its reaaaaally fun from a GM standpoint to see dynamics like that unfold! Heck I easily would give people boni for doing that, if that encoruages you not to tunnel vision the objective and race it. Thats not why people GM stuff for you, I don't think any GM will say "please rush this story I spend a couple of hours to properly work out for you!"
There is probably more, but this is what the conversation I had today resulted in. People basically doing that above making GMing unsatisfying for them, which in turn makes you have less events. So don't cut into your own flesh by A.) boring your GM to death B.) not properly use the chance you have in an event to play and fool around in and enjoy yourself a bit.
Good GMs will support this and appreciate it even, because against popular belief...GMing isn't inevitably a hassle...It can be alot of fun for the person GMing and helps them as a writer as well, when their group is doing a bit out of the box stuff and plays as group together with that he throws at you.
Another thing I see people not really touching upon but is certainly a big issue in the community and a very much prominent one. You are one heck of a thankless lot. Whenever it is someone mapping you a new Map like new Clessvich, is icly creating you a place to RP in and enjoy yourselves or just GMing. The majority of you, always nags about something. Even if it doesn't directly benefit you? How about just shutting up if you have nothing nice to say in those moments and let other people that MIGHT enjoy it enjoy it, instead of shit talkign them to the point that they never want to do anything for the game anymore.
Its certainly not all of you, but big chunk of the "Vocal Minority", which is ruining the game for everyone else...Just...no stop, bad people. And I do not mean just thanking Dev and the GMs. There are alot more people that put blood and tears into this game to make it enjoyable for as many people as possible, certainly more than any of those "complainers" have ever contributed to the game.
Some honorable mentions of those, even when this certainly isn't everyone cup of tea and people may have personals gripes with them are: Spo(even though you ruined mah sogensara, big mood), LatentSparrow, Fern, Whoever made the Dormeho district, Whoever provided Icons in the submissions, Sawrock, Kunai, Kameron and many more.
The game is visually much more appealing because alot of these people put their time and effort into it because they secretly want everyone to enjoy it more. Till the moment you ruin it for them and make them regret ever having done something positive for the game and wasting their time and money for it.