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Bonder and recent changes.
#1
Recently the change to the turn order for youkai has really fucked with Bonder. After extensive thought over this, I see now that Bonder is harder than ever to reliably trigger one very crucial skill for a basic attacker summoner... Fight as One. Fight as one is a five point skill that grants up to +15 in hit, crit, evade and crit evade if ALL of your bonded youkai are within two range.... TWO... range.... and that's ALL youkai... If you use three bonded when are you ever going to surround your enemy on all cardinal directions? The single bonded bonus is that the stats are doubled to 30... Which is great but this is fundamentally flawed in this sort of game, in SL2 melee characters -need- to stay mobile, they don't have ways outside of the vortex pull from Black Knight and the Blood Twister from Ghost to actually draw enemies in towards them so they stay and fight, or immobilize them either. So the odds of you having your full turn while having this +30 to all is slim to none when summoning, this makes Bonder legitimately only good to use for Installing with Two Souls Beyond to gain the full fight as one bonus that way, without even getting the Synchro summon benefit.

Understandably this combination could break things if allowed to have full range so, my suggestion is that Synchro summon loses its benefit of applying to the summoner if using only one bonded all together in favor of Fight as One having its range limit increased to 6 or 7. Due to how youkai always move at the very LAST in a turn and how chaotic this game is with forced movement skills, a regular scenario I can see is the bonder uses 3 momentum to approach, use ritual sword to summon their singular bonded and gets +6 to all on both of them with the fight as one bonus ready as well, someone ELSE may, after all is applied have say a 50% chance to hit now, they do so while using 'repel' from Duelist, they crit, land a 3 tile push, suddenly the Bonder no longer has fight as one, and then the duelist is in range to make use of their fleur to follow up with the bonder having a much less potent defense. Or to strike the youkai easily now that it's left defenseless until its turn at the end of the round. There will almost never be a situation where you can fully use Fight as one in its current state.

As I stated above, I suggest one of the following:
1: Allow Fight as one to apply at six or 7 range while removing Synchro summon's bonus for singular bonded youkai to the summoner.
2: Add a skill which allows the youkai to follow the summoner whenever they move or teleport.

The only two ideas I had on this. I'm more in agreement with the first option. I'd love to hear everyone's thoughts on this.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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Messages In This Thread
Bonder and recent changes. - by Raigen.Convict - 01-01-2021, 06:31 PM
RE: Bonder and recent changes. - by Perdition - 01-01-2021, 09:33 PM
RE: Bonder and recent changes. - by Autumn - 01-01-2021, 10:22 PM

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