01-31-2021, 05:27 AM
I think the draw of the custom tomes is meant to be that you can build a spell rather than pile all the damaging seeds into one tome and then nuke someone with arguably the highest scaling elemental ATK spell that partially ignores Magic Armor/Protection, there's just clearly a winning combination at the moment which appears to be all the Noble-line seeds piled together, this is textbook abuse of the system and rather than being creative with how you can create and fluff a spell with all the options available, it is far far far more efficient just to have damaging seeds in there, and it almost always will be that way unless you limit just how many seeds you can pile into there.
The base spell being 100% Elemental ATK + 100% SWA is relatively low, add on any of the current damaging seeds and the number becomes higher than current spells, in my previous post I stated some damage variations that I would probably like to rescind at this point because I simply forgot that the base spell also does 100% Elemental ATK, so even a lord seed makes your custom spell do 200% Elem ATK + 100% SWA which is pretty high compared to most spells.
Though I do feel like at least if the seeds were limited right now, we would see more variation in seed combinations, and be able to work out which ones would be a problem, that said the poison and acidity curse seeds could easily see buffs too if we were limited to 1 slot, just to see them added into the pool of seeds people would use.
The base spell being 100% Elemental ATK + 100% SWA is relatively low, add on any of the current damaging seeds and the number becomes higher than current spells, in my previous post I stated some damage variations that I would probably like to rescind at this point because I simply forgot that the base spell also does 100% Elemental ATK, so even a lord seed makes your custom spell do 200% Elem ATK + 100% SWA which is pretty high compared to most spells.
Though I do feel like at least if the seeds were limited right now, we would see more variation in seed combinations, and be able to work out which ones would be a problem, that said the poison and acidity curse seeds could easily see buffs too if we were limited to 1 slot, just to see them added into the pool of seeds people would use.