01-31-2015, 02:09 PM
My points are that:
1. Quaking Heaven Kick is leagues better than any other augmented skill.
2. It closes the gap -and- knocks down at the same time.
3. It makes creating distance a hindrance rather than a help, giving the Monk too much control over the flow of battle.
1. Quaking Heaven Kick is leagues better than any other augmented skill.
2. It closes the gap -and- knocks down at the same time.
3. It makes creating distance a hindrance rather than a help, giving the Monk too much control over the flow of battle.