02-22-2021, 11:48 PM
I'm not really sure how to explain it but I'll do my best. Whatever turf type you're using in the map editor, double click it and it should take you to its definition. (Depending on what it is it'll look like
turf
atlas
high
dense
etc.
Copy and paste that into a new file. If you want the new turf to be dense, indent it under dense, otherwise just put it under the main type (ie 'atlas' in this example).
turf
atlas
high
dense
my_new_turf
icon_state="the icon state to use"
Shift_X=8
Shift_Y=10
my_other_new_turf
Shift_X=4
Look up in the icon file which icon_state you want to use. You can also get this by editing the turf on the map and seeing what its icon_state var is set to.
turf
atlas
high
dense
etc.
Copy and paste that into a new file. If you want the new turf to be dense, indent it under dense, otherwise just put it under the main type (ie 'atlas' in this example).
turf
atlas
high
dense
my_new_turf
icon_state="the icon state to use"
Shift_X=8
Shift_Y=10
my_other_new_turf
Shift_X=4
Look up in the icon file which icon_state you want to use. You can also get this by editing the turf on the map and seeing what its icon_state var is set to.