02-23-2021, 03:16 AM
Currently the trait 'Die Hard' revives you with a luck-based chance, and gives you 1hp. Similarly, Sal Volatile picks you back up, and gives you 1hp.
As it stands, any form of reduced healing rounds that down to 0hp, and you instantly die again.
With the upcoming release of Homunculus as a race category, this means these revivals will be further useless to them much like it has been to vampires in the past, and is to anyone unfortunate enough to not remember they have a lauder infestation.
I'd like to suggest the heal these give you be increased. Someone else suggested 5% of your max hp for die hard, and my own idea originally was to up it to 10hp. Just enough of a buffer that you aren't instantly dead from reduced healing. For Sal Volatile, a similar suggestion was 10% of your max hp or 10 flat, whichever is higher. It's a small change that would, I think, be a good quality of life change.
As it stands, any form of reduced healing rounds that down to 0hp, and you instantly die again.
With the upcoming release of Homunculus as a race category, this means these revivals will be further useless to them much like it has been to vampires in the past, and is to anyone unfortunate enough to not remember they have a lauder infestation.
I'd like to suggest the heal these give you be increased. Someone else suggested 5% of your max hp for die hard, and my own idea originally was to up it to 10hp. Just enough of a buffer that you aren't instantly dead from reduced healing. For Sal Volatile, a similar suggestion was 10% of your max hp or 10 flat, whichever is higher. It's a small change that would, I think, be a good quality of life change.