Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quaking Heaven Kick
#19
I think a good balancing idea would be for it to add +2 damage per square traveled and get rid of the KD component, or at the least push it to a farther-enough medium ( Maybe 8 squares away before you KD? ). That would make it more useful. Heck, the +2 damage per square traveled is already really nice.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord