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Quaking Heaven Kick
#22
"[url=http://neus-projects.net/viewtopic.php?p=4151#p4151 Wrote:Ryu-Kazuki » Sat Jan 31, 2015 4:08 pm[/url]"]Honestly. It's not hard to sit and think about something.
I suggest you get more practice.

"[url=http://neus-projects.net/viewtopic.php?p=4151#p4151 Wrote:Ryu-Kazuki » Sat Jan 31, 2015 4:08 pm[/url]"]Just because there are ways to avoid it, which can easily be counterplayed by someone who plans things out, doesn't mean it's not a problem.
It doesn't matter how far away you are, what you have against it, it still can easily just ignore whatever you do to counter it, get distance, and do it all over again.

Ways to avoid it:
1. Be MA.
2. Take one of the best traits in the game.
3. Don't run too far away from them when you're not KD immune.

Ways to counter these things:
1. You can't. They can't be knocked down. Period.
2. You can knock them down once during the fight with Heaven Kick, unless:

"[url=http://neus-projects.net/viewtopic.php?p=4151#p4151 Wrote:Ryu-Kazuki » Sat Jan 31, 2015 4:08 pm[/url]"]Ever heard of Shukuchi -> Move -> QHK? Guess not.
3. 7 Momentum to do 30 damage and take away 3? You literally do more damage by responding with Black Rend, at a lower FP cost.
And still have 1M left without wasting an item and skill slot.
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