06-25-2021, 03:13 PM
25~30 from WIL, if 50/60 Scaled. 50 Scaled FAI, since most races have this at 0 and you can't reach 60 Scaled without investing 99 FAI.
You'll always be looking at a number between 55 to 75 depending on the investment.
Elves just throw this equation to the air and go heehoo 100+ heals for just investing SAN and FAI, tossing WIL to the sharks, which is fine, but it shouldn't be exclusive to them, IMO. At the very least a well-statted healer should be able to reach 85 HP heals on that staff without shooting themselves in the foot, rather than only elves. (and mind you, investing in SAN only makes them more tanky when compared to other options too)
"Spending 7M to keep 1 friend sustained" is a cool thing that you see in many games' healers. You're sacrificing dealing damage or being useful in other ways to bet on an ally to do it for you. Shit that put 'team' in 'work', you get it. TF2's Medic being a good example of what I mean. It sucks that you gotta be an Elf to do it so stat-efficiently.
You'll always be looking at a number between 55 to 75 depending on the investment.
Elves just throw this equation to the air and go heehoo 100+ heals for just investing SAN and FAI, tossing WIL to the sharks, which is fine, but it shouldn't be exclusive to them, IMO. At the very least a well-statted healer should be able to reach 85 HP heals on that staff without shooting themselves in the foot, rather than only elves. (and mind you, investing in SAN only makes them more tanky when compared to other options too)
"Spending 7M to keep 1 friend sustained" is a cool thing that you see in many games' healers. You're sacrificing dealing damage or being useful in other ways to bet on an ally to do it for you. Shit that put 'team' in 'work', you get it. TF2's Medic being a good example of what I mean. It sucks that you gotta be an Elf to do it so stat-efficiently.