Poll: Should turn order be reverted?
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Yes
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15 57.69%
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Turn Order- A checkup
#9
@luna Personally, I think that wasn't such a bad situation;  And with deployment mode, rushdown became much more difficult.  Teams could spread out or back up as much as they wanted, making a lot of round start AoEs no longer viable.

There were plenty of downsides for going that much Cel, too.  We could compare it to Luminary Element, except Celerity is pretty much solely a defensive and wind magic stat.  I don't think it's a great bogeyman of damage for celerity to get stacked way high.

At the time, it was a balance between 'rushdown' and 'teamplay', since if you went too far out there you'd just do your damage and then get nuked by the whole enemy team.  One turn of damage doesn't compensate for the loss of an entire body.

Turtling has never been fun to play as, in my experience, and between deployment phase, new turn order, and the style of the game-  Particularly the more optimized play becomes, the more it devolves into deathballing in a corner and spamming mapwides.  This is kinda because rushdown doesn't exist to keep that in check.

Rushdown was a fun meta because it kept fights from dragging on way too long, and I'd like to see it return.  It'll never be as dramatic as it was at one point, because of deployment phase-  But at least it having a place in the game would be pleasant. 

With old turn order?  You could play aggressively and act with your team, which was fun.  Now?  To act with your team, it's a must to play defensively.

Thanks for your feedback, nonetheless.  I think your argument is actually well constructed;  Since I do understand how burst was pretty standout in the old meta.  Ideally, I'd like to see a balance between turtling and rushdown, and I think between deployment and the gradual nerfing of many AoE options, fast options, mobility, and other functions of that era, we would be in that spot if the turn order change was reverted.

@Appo in that case, it was often skip and the lack of a counter skip, which is a bit different since it requires a mechanical interaction.  I think it's more fair than stun-fu.
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Messages In This Thread
Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 06:27 AM
RE: Turn Order- A checkup - by WaifuApple - 07-07-2021, 06:46 AM
RE: Turn Order- A checkup - by Sawrock - 07-07-2021, 06:55 AM
RE: Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 06:57 AM
RE: Turn Order- A checkup - by Fuepepe - 07-07-2021, 07:02 AM
RE: Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 07:10 AM
RE: Turn Order- A checkup - by SolAndLuna - 07-07-2021, 07:13 AM
RE: Turn Order- A checkup - by WaifuApple - 07-07-2021, 07:20 AM
RE: Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 07:29 AM
RE: Turn Order- A checkup - by Lolzytripd - 07-07-2021, 07:40 AM
RE: Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 07:43 AM
RE: Turn Order- A checkup - by WaifuApple - 07-07-2021, 07:49 AM
RE: Turn Order- A checkup - by Maksimum_Fire - 07-07-2021, 07:55 AM
RE: Turn Order- A checkup - by Lolzytripd - 07-07-2021, 08:43 PM
RE: Turn Order- A checkup - by Kameron8 - 07-07-2021, 08:59 PM
RE: Turn Order- A checkup - by Autumn - 07-07-2021, 09:34 PM
RE: Turn Order- A checkup - by MakeshiftWalrus - 07-08-2021, 05:10 AM
RE: Turn Order- A checkup - by Snake - 07-10-2021, 02:27 AM
RE: Turn Order- A checkup - by FatherCrixius - 07-10-2021, 06:21 AM
RE: Turn Order- A checkup - by Snake - 07-10-2021, 10:45 PM

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