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Guile change 5000, now with new words.
#1
Guile being tied to crit damage is a mistake, a balancing nightmare, and a cancer to strength builds while simultaneously a boon to guile builds where they get both higher damage and  a roughly 40-60 stat point differential to invest in "survivability" stats.



Return Crit damage to a base % increase, only affected by non stat modifiers.

a safe choice would be 150% or 175%. (people seem to think 200% is too high, yet that's what it was pre gr)


In the vacancy of crit damage I suggest a new mechanic "lethality"

Lethality would give guile its niche as  a "weapon scaling stat" and differentiate itself from Willpower and Strength the other two weapon scaling stats.

Lethality is simple, it reduces the effectiveness of the defenses of the enemy you just hit by 0.5 per 1 lethality. Specifically this would apply to both phys and magic defense, giving mages a reason to consider guile and increase the viability of a future acid mage.

New gear could have lethality, there could be traits to get more lethality, class buffs with lethality!
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Guile change 5000, now with new words. - by Lolzytripd - 08-18-2021, 02:13 PM

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