08-28-2021, 12:00 AM
(This post was last modified: 08-28-2021, 12:02 AM by InsainArcaneBirdbrain.)
Seems like I'm not the only one feeling like luck's been feeling a tad weak post-eva removal. I'm not incredibly keen on luck giving status res for much the same concern as above, where status-reliant builds are already trying to fight past glancing as is. The most band-aid solution to luck I could give while keeping to its focus as a crit stat is to just slap more crit per point onto it. The finer numbers could be argued, but I'd personally say somewhere around 1.25-1.5 crit per luck is fair. Assuming a basic attacker builds 50 scaled luck (just as an example), they get around 12-25 more crit.
I think this might help basic attack builds that have to build str + gui as it lessens the amount of luck they need on top in order to reliably crit in the first place. I think making crits easier to achieve for those fishing for them is a fair consolation also for the fact that glances completely negate any momentum gain that you would normally get.
I think this might help basic attack builds that have to build str + gui as it lessens the amount of luck they need on top in order to reliably crit in the first place. I think making crits easier to achieve for those fishing for them is a fair consolation also for the fact that glances completely negate any momentum gain that you would normally get.