(08-28-2021, 12:00 AM)InsainArcaneBirdbrain Wrote: Seems like I'm not the only one feeling like luck's been feeling a tad weak post-eva removal. I'm not incredibly keen on luck giving status res for much the same concern as above, where status-reliant builds are already trying to fight past glancing as is. The most band-aid solution to luck I could give while keeping to its focus as a crit stat is to just slap more crit per point onto it. The finer numbers could be argued, but I'd personally say somewhere around 1.25-1.5 crit per luck is fair. Assuming a basic attacker builds 50 scaled luck (just as an example), they get around 12-25 more crit.
I think this might help basic attack builds that have to build str + gui as it lessens the amount of luck they need on top in order to reliably crit in the first place. I think making crits easier to achieve for those fishing for them is a fair consolation also for the fact that glances completely negate any momentum gain that you would normally get.
I mean I did say increasing it to 1.25 Crit and Crit evade is always okay, 1.5 is just too much since that's a 50% increase. Status res getting more options? That should be tied to VIT than LUC since VIT is about health and so on. Yes, building LUC is a lot harder now since there's a mandatary amount of SKILL or GUI to reach as well as some being forced to build STR now. Due to this, it becomes a lot harder to truly build more than 40~50 LUC unless the player disregard WILL completely.
Also, whoever you see can reach THAT much status resistance in this meta? If they're not a summoner or a Priest, someone that builds that much faith, it's uncommon lol. I've yet to see someone reach over 120 status resistance and can still hit someone without evasion ignoring skills that isn't a summoner or a priest.