08-30-2021, 02:12 PM
(08-30-2021, 06:03 AM)MakeshiftWalrus Wrote: I agree with Shujin's post above in regards to critical ability. I find that, despite running BK, boneheart, and 50 faith on several characters, I still get reliably crit by people who buff into it. With overall tanking ability down, I don't personally think it's a good idea to enable crit more than it already has been, because then crit evade becomes useless unless you're stacking everything in the game to prevent it.
That being said, I find it difficult to ever justify running luck at the moment if I'm not specifically using it for the crit. I don't think it's necessarily a bad thing though, as luck is still essentially mandatory for those wanting to do big wang physical damage.
Adding status res to it might be a good idea. Keep in mind that anyone who does dip into luck hardly has the spread needed for faith, and sanctity. And if people specifically go out of their way to build fai/san/luc then let them weep in also needing ski/vit, and defensive stats.
A tiny bit off topic, but I'll explain my reasoning why more crit per point can be good. Crit eva is a tool you don't really need to "build" massive amounts of for it to be valuable, as it provides a lot when it denies a crit on someone. Let's say the average basic attacker not building crit eva has 60 (mostly from luck), that means the critter needs to reach 160 crit before they reach that sweet 100% crit chance. Some people would struggle already to hit this value with buffs if they are thin on stats, and every point more of crit eva eats away at the crit odds. Even 80 crit eva can start giving headaches since a 160 crit build will be at an 80% crit odds, which is on top of hit/glance checks. Considering that landing non-glance crits in order to generate the momentum/get crit damage needed to not to just be outdone by skills, I feel people who build the crit stat heavily should be allowed to crit almost all the time.
TLDR: Crit eva doesn't need to be anywhere near the target's crit value to provide MASSIVE value in a fight, since it's two flat checks against each other. If you look at it as a third hit/eva check for basic attackers on different stats, and you'll see why I hold my position on the matter.