08-30-2021, 03:25 PM
(08-30-2021, 02:40 PM)Shujin Wrote: VAs have access to buffs that currently entirely outdo that little crit evade people can build without full specing into it.
though that could simply mean that those numbers are overtuned.
I also like to point out that while a crit evade can ruin ones combo of that one round, being crit while having near to no defenses (but building for crit evade), is also easily popping you for 200ish damage on a low ball. I argue that you do not need a 100% crit chance against someone who actually builds against it with everything he can reasonably fit in without being bonder/bk/priest.
I already think Crit Evade is too weak and making it too easy, the only reason why I think its fine as it is, is because IF you hard spec into it, you have a pretty solid chance of avoiding it even against VAs, unless they pop divine eyes I guess. But that might be flawed in itself.
VA is absolutely an outlier in terms of the crit vs crit eva side of things I agree.
If touching the crit/crit eva balance is off the table, then I do have a bit of a wild idea that I randomly thought up of with my early-morning brain. Right now as we all know, rogues are by far the best basic attackers rn due to how much gui scaling and what it provides (flank and crit damage) compared to what str weapons provide. My idea is that some crit damage should be moved from gui into luck (with gui still being the larger source). The idea behind this is to give a buff to the str basic attackers who are struggling to build gui by giving them more damage on their crits while somewhat maintaining where gui attackers are right now (since they build both stats anyways). While this change still wouldn't give a non-crit build any real reason to build luck, it would give a buff to those who use it minus the rogues who have it good enough right now as is.