09-01-2021, 11:27 PM
I don't really want to see crit per point go up, for the mentioned reasons of devaluing crit evade. Switching out a slot that would usually give you a meaty amount of health for crit evade, building into the stat, and throwing a class in there for good measure should put you on about equal terms with someone who's pushing for crit, outside of the dedicated daggers. You're both pushing for something, you should both have equal room to achieve it.
As is, I think the balance of luck needs something else that isn't either of these. Personally, I'd want to see luck tied more to making special things happen, skills with a chance based on LUC% or some other value incorporating it, to do something. Value beyond just big number stuff.
As is, I think the balance of luck needs something else that isn't either of these. Personally, I'd want to see luck tied more to making special things happen, skills with a chance based on LUC% or some other value incorporating it, to do something. Value beyond just big number stuff.
Ending 145: Disappointed in Humanity