With the new fix to gun-type weapons, could the least interesting machine of an Engineer's arsenal, Turret, have its Chain Gun's statIstics modified a little? We have Railgan, the long range autohit weapon, we have Medicopter, the healer bot, we have Metalaegis, the protect bot, but Turret is just there, with two skills and a dream.
I wish its identity was 'the basic hit bot'. So! Here goes an attempt:
Chain Gun (Turret's weapon)
>> Power: 10 (unchanged)
>> Critical: 25 (from 0)
>> Accuracy: 90 (from 80)
>> Attack Range: 5 (from 3)
>> Rounds: 8 (from 3)
Scaling - Finesse
70% STR, 40% SKI
Doing this alone will make this in particular be the most fun little gremlin to let loose in combat, and since rounds don't matter that much for damage, it'll look like it's using both of its gattling gun arms to fire at something.
I wish its identity was 'the basic hit bot'. So! Here goes an attempt:
Chain Gun (Turret's weapon)
>> Power: 10 (unchanged)
>> Critical: 25 (from 0)
>> Accuracy: 90 (from 80)
>> Attack Range: 5 (from 3)
>> Rounds: 8 (from 3)
Scaling - Finesse
70% STR, 40% SKI
Doing this alone will make this in particular be the most fun little gremlin to let loose in combat, and since rounds don't matter that much for damage, it'll look like it's using both of its gattling gun arms to fire at something.