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Tactician's Changes vs Turn Order
#10
No, it will never be a 'viable' subclass. The only 'viable' way to run Tactician is main classing it, as I've stated, the LV reduction on AW/EE shoot the class's smooth gameplay in the foot, and not only that.

Even by itself, Tacticians don't work well together given they all overwrite each other's orders when they use their skills, and only -one- of the Tactician's teams can ever benefit from their allies obeying. Generally speaking, it will always be the faster. There's no need to over-complicate it or even cause bigger problems in the future with weird interactions that are already jank and not planned for team play. (funnily enough, since Tactician's theme is to be battle organizers, yet they perform better in 1v1 scenarios than not, lol)

The problem with sub-class Tactician is simple, too. Orders don't do anything if you are slower than your allies. I want that fixed by removing On My Mark from 'main class-only'. And das it mane.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Tactician's Changes vs Turn Order - by Snake - 09-26-2021, 03:29 PM
RE: Tactician's Changes vs Turn Order - by Autumn - 09-26-2021, 08:08 PM
RE: Tactician's Changes vs Turn Order - by Poruku - 10-03-2021, 04:57 PM
RE: Tactician's Changes vs Turn Order - by Snake - 10-04-2021, 07:30 PM
RE: Tactician's Changes vs Turn Order - by Snake - 10-06-2021, 03:24 PM
RE: Tactician's Changes vs Turn Order - by Jeff - 10-06-2021, 04:54 PM
RE: Tactician's Changes vs Turn Order - by Snake - 10-06-2021, 10:31 PM
RE: Tactician's Changes vs Turn Order - by Fuzzi - 10-07-2021, 10:20 PM

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