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Tactician Suggestions
#6
"[url=http://neus-projects.net/viewtopic.php?p=4501#p4501 Wrote:Ryu-Kazuki » Sun Feb 08, 2015 9:31 pm[/url]"]
"[url=http://neus-projects.net/viewtopic.php?p=4500#p4500 Wrote:Jay » Mon Feb 09, 2015 12:19 am[/url]"]
"[url=http://neus-projects.net/viewtopic.php?p=4499#p4499 Wrote:Ryu-Kazuki » Sun Feb 08, 2015 9:07 pm[/url]"]I concur with pretty much everything except the Timely Withdrawal change. There's already been controversy in the past with party leaders sitting at the edge of the field while their allies fight just so they can escape last second just to protect the party from losing. Not a lot of people like the class currently, and this might give it more of a reason for people to want to play it.

I'm not sure what one person sitting at the edge of a fight has to do with being able to flee anywhere if your allies are near you. If we're speaking from an IC perspective, a party that flees the battle would have ran from the premises and cannot stay. I've never heard of an issue, let alone controversy regarding that.

Anyway, I don't have much of a negative opinion since the suggestions and concepts were already collectively agreed upon. But that's subject to change if people raise points here.

http://neus-projects.net/viewtopic.php?f...hilit=Flee

Here you go sir, that was brought upon because of a situation in Law's End's Pub that I just described, I would know because I was in a call on Skype with the people who did that at the time.

Personally, I don't care what the circumstances are (unless it's the Custom Battle thing Dev mentioned and why you can flee anywhere in them, I can understand), you should not be able to flee mid-map. Especially not just because your party member is within range of you. That has no form of logic, is a very cheap tactic that just promotes people standing in that range for a quick, easy get away in case they start to lose, and promotes bad RP.

No thanks.

I don't see any real controversy. Bad RP is bad RP. It's much easier to have the fastest party member (or the tactician) stand at the edge, than have your tactician rally up everyone and call a retreat. That suggestion in particular looks like a PvE benefit for having a tactician in your party, and isn't close to as abuseable as you claim compared to what's already in place. In fact, the only benefit I see from this feature is PvE. Because again, if you have one person stand on the edge and flee, the whole party 'loses' and that's that. Not to forget that there are skills to keep those people off the edge. The illogical thing I can agree upon is one person fleeing accounts for the entire party. There's a number of fixes I can think of, but that's relevant in the topic you posted.
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