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[Toggle] Weapon Sets
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"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=435#p435 Wrote:Ranylyn » Sat Nov 15, 2014 7:04 pm[/url]"]Introduction
- A weapon breaks and that lolsy accuracy penalty makes punching a better option.

Maybe if you all stopped hating Divine and love it like I do, that won't be a problem.

Though, I think it'd be a lot easier and better if we could equip items to our item belt and swap weapons for 1 or 3M like the system in SL1 (it makes Engineers a bit more useful now with their large belts) where you spent one APT for weapon swapping. And then maybe add a trait for Skilled Weapon Exchange to do so without spending M.

Or make them both two traits you need to get. Weapon Swap and Skilled Weapon Exchange.
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