01-08-2022, 08:12 AM
(This post was last modified: 01-08-2022, 08:19 AM by InsainArcaneBirdbrain.)
Overall this would open up a lot more mechanical versatility in individual retreats which I'm all for in terms of rp/event purposes. I'm pretty sure the flee rules could be slightly adjusted in order to explicitly disallow tag-ins in character conflicts if that's an issue. Another use of this for events specifically is for raid bosses where parties rotate to fight, so we can potentially create a continuous battle without having the battle "soft reset" per swap (meaning the prior team's debuffs and the boss's buffs stay in effect without having to go through the pain of manually reapplying.)
Though not quite as preferable as the former idea, another option is just allowing GMs/event staff a means to manually eject a person from the fight if the character ic'ly retreats or needs to leave an event battle for ooc reasons without having to reboot the entire fight.
Though not quite as preferable as the former idea, another option is just allowing GMs/event staff a means to manually eject a person from the fight if the character ic'ly retreats or needs to leave an event battle for ooc reasons without having to reboot the entire fight.