06-26-2022, 08:29 AM
My critic would be for absolute pace, for pretty much the same reason stated before.
Combined with skills like guard or power up. This is an easy proc.
I think that if you take off the counter attack on the effect. It would already be much more correct ? (especially if we consider that most duelist PROBABLY have riposte) Maybe add a chance proc based on luck/guile/any stat that seems to fit + LV rank
I do like the idea that a Kensei becomes more and more dangerous over the time of the fight. But due to that, i feel like it's important to not give him defense ability that would make it simple for a kensei to stale on fight. Since the adversary goal at that point would be to shorten the fight as much as they can.
Combined with skills like guard or power up. This is an easy proc.
I think that if you take off the counter attack on the effect. It would already be much more correct ? (especially if we consider that most duelist PROBABLY have riposte) Maybe add a chance proc based on luck/guile/any stat that seems to fit + LV rank
I do like the idea that a Kensei becomes more and more dangerous over the time of the fight. But due to that, i feel like it's important to not give him defense ability that would make it simple for a kensei to stale on fight. Since the adversary goal at that point would be to shorten the fight as much as they can.