07-12-2022, 04:07 PM
(07-12-2022, 02:53 PM)K Peculier Wrote: As Korvara was released, I've seen many opportunities for people to go out of their comfort zone to roleplay a different race or two to instead sticking to arguably still one of the most powerful races in the game.
Glykin has been hit by the nerf-bat multiple times because of how absurd they used to be, yet their popularity has yet to drop and their viability in high-end player pve/pvp has never ceased due to their amazing racial of not being able to be poisoned to counter-act their ginormous HP-pools from a great vit-base.
Unlike beastkin and the other Serpent races who must actively invest into another stat - Sanctity in this case to utilize their patron blood, Glykin has no real incentive to do so outside of a minor HP regeneration increase which caps very quickly at lower investments which encourages no real need to touch it at all.
Because of the above glykins get to ignore a lot of dangerous abilities in the games without any thought - One big example is archer's snake shot and pulling shot combo to inflict KD which is outright disabled due to it being impossible to poison a glykin in the first place, invalidating the entire threat with zero stat investment. Not to mention a large amount of the game's monsters inflict poison as their main unique ability.
Proposal - Make their poison resistance/immunity tied to the sanctity trait.
Perhaps at a minimum 50 scaled sanctity they'd obtain their complete poison immunity again similar to how Golden Eyes trait works. Because at that point you really do deserve it for being as close to your god as you can.
Glykins have enjoyed godhood and then their demigod status for too long. They must now live as us mortals do.
I can't believe you're actually suggesting to change a race to mechanically go against what it was designed todo in lore. Glykin know no impurity and have to actually build two stats already to make use of their passives. At least 18 san to cap 10 hp a turn, but still have only a faith% chance to reduce debuffs on their pc mob that are 3 rounds or over down by 1. Being immune to a combo because you're immune to a status effect hold less ground when I look at something like a shaitan, or even a heron. Poison is too innately strong anyway which makes this seem like a bigger deal than it really should be. Maybe people play glykin because of how utterly bullshit poison playstyles are. 10% max hp dmg with menov potential and then you might have to chase someone down as you lose 15% hp a turn? But nah, fuck glykin for that right?
Golden eyes actually doesnt need 50 san making your comparison completely invaluable if you had such knowledge. In fact, with blind fighting and 12-13 san it makes kaels still immune to blind. This is even LESS allocation than a glykin for their full 10 hp a turn san. Their hp pools are actually virtually the same as other races with a 10-30 difference at most when allocation exact amounts. Why? because they have less strength, and might come out with less hp than other races because they don't have a high str base and won't opt to build it.
TD;lr Glykins aint gods or demigods, they die just like everyone else just without poison. Poison shouldnt be the goto for everyone to use to kill each other.