07-21-2022, 01:31 AM
![[Image: 49bed8a2d70a8836dfa4516d250e6d47-png.jpg]](https://i.gyazo.com/thumb/1200/49bed8a2d70a8836dfa4516d250e6d47-png.jpg)
Dancer has a dedicated immobilize cleanse and right now immobilize or any other way to lock down a Dancer is an incredibly potent way to counter them.
Countering classes, as a note, is not a bad thing. Classes that dive all in on a gimmick should be subject to being punished accordingly!
Giving them a bit of counter play is fine. You have a clearly set standard - someone immobilizes the dancer, the dancer suffers. The dancer can spend a slot and some skill points and some momentum to counter-actively cleanse their immobilize - think Verglas and Winter's Bite against ice reflection/absorption.
Giving them a potentially large self heal is fine, having it ALSO be an answer to status counterplay is not.
This seems like a case of a skill (or given the state of Dancer, perhaps the class) having simply too much. I could go into why a movement-centric DPS class shouldn't have some of the most free damage in the game but I'll save that for another thread.
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