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Smart Casting ideas (Tactician Trickery effects for Spells)
#1
Alright alright, someone had to do it and I'll do it. Incoming, boyos.

Trickery Spell Effects can only happen if you have Tactician as your main class, for it requires On My Mark.

Quote:Fire Whip

Trickery: Damage becomes Hellfire instead, and your Tactics Rank is increased by 1.

Quote:Frigid Formation

Trickery: Inflicts Frozen LV(Scaled GUI * 2) for 3 rounds while knocking enemies away from the formation tile, and your Tactics Rank is increased by 1.

Quote:Titan Gale

Trickery: Inflicts Knockdown.

Quote:White Prison

Trickery: The wall becomes empowered, granting protection to adjacent allies from enemy ranged attacks (nullifies damage, but reduces wall's health) and enemy projectiles are destroyed on contact. When an empowered wall is broken, your Tactics Rank is increased by 1.

Quote:Pinpoint Electro

Trickery: Increases the duration of Analyze Weakness/Enemy Evaluation by 1 round.

Quote:Splash

Trickery: Reduces the duration of a random, non-permanent buff by 1 round.

Quote:Acid Rain

Trickery: Inflicts Wear Out LV(Scaled GUI/2) for 2 rounds.

Quote:Dark Eye

Trickery: The Dark Eyes spawn with 7M.

Quote:Sacred Prism

Trickery: Grants Adaptive Barrier LV(Scaled GUI) to allies until your next round. If the barrier is broken, your Tactics Rank increases by 1.

Quote:Domino Resonate

Trickery: On damage, all enemies in 2 (+1 per 15 Scaled GUI) range are also affected by this skill. For each enemy hit, your Tactics Rank is increased by 1.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Smart Casting ideas (Tactician Trickery effects for Spells) - by Snake - 08-04-2022, 12:50 PM

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