My honest take on smokescreen is that on the surface it has a pretty hefty hit debuff... but itt actually doesn't do a whole lot?
The targeting on it is jank due to it being a white prison type of positioning where more often than not you don't even have the chance to put it in a spot where they're forced to make a decision to trade 3m for 3m. It's a big hit debuff when it works, but more often than not it's actually a negative, at least relative to using a normal 3m skill. Smokescreens are neutral tiles, so the -50 hit also applies to yourself unless that changed / is different for yourself and sometimes that can be used against you.
You can argue that you can pull and drag people later while the smokescreen is still up to force them into a state where movement is required but... frankly speaking, there's a lot of attack moves that just move you on top of damage, so it's really not that big of an issue even under those circumstances.
As for line of sight mechanics? I wholeheartedly disagree, Line of Sight is a very fun mechanic that should be used more in moderation, the main issue with it was because we had TOO many good sources of ridiculous smoke generation with smoking rune in its previous/current iterations and Ninjutsu bombs. Line of sight is frankly a tactical element that we need more of, but it takes a fine balance to make it not too obtrusive or overly apparent.
I don't mind the suggestion making it 3m to initially put down / 2m refund to move it later, but I'd just prefer if we had the LoS element back on smokescreen (The spell) in particular even if it comes at the cost of the LV being massively reduced, it was a fun and engaging way to play a rogue using traps and so forth.
The targeting on it is jank due to it being a white prison type of positioning where more often than not you don't even have the chance to put it in a spot where they're forced to make a decision to trade 3m for 3m. It's a big hit debuff when it works, but more often than not it's actually a negative, at least relative to using a normal 3m skill. Smokescreens are neutral tiles, so the -50 hit also applies to yourself unless that changed / is different for yourself and sometimes that can be used against you.
You can argue that you can pull and drag people later while the smokescreen is still up to force them into a state where movement is required but... frankly speaking, there's a lot of attack moves that just move you on top of damage, so it's really not that big of an issue even under those circumstances.
As for line of sight mechanics? I wholeheartedly disagree, Line of Sight is a very fun mechanic that should be used more in moderation, the main issue with it was because we had TOO many good sources of ridiculous smoke generation with smoking rune in its previous/current iterations and Ninjutsu bombs. Line of sight is frankly a tactical element that we need more of, but it takes a fine balance to make it not too obtrusive or overly apparent.
I don't mind the suggestion making it 3m to initially put down / 2m refund to move it later, but I'd just prefer if we had the LoS element back on smokescreen (The spell) in particular even if it comes at the cost of the LV being massively reduced, it was a fun and engaging way to play a rogue using traps and so forth.