Yeah nah 15-20 is more than enough, with 20 already probably pushing it. 40 is just crazy.
What I might be able to see is if its based on Armor Type to go with the whole "The less armor, the better" theme
But I think I even probably just increase range/infliction rather than going that high.
Example:
Heavy Armor: 2 range, 50% of your status infliction chance. level 15 Charme
Medium Armor: 3 Range, 100% satus infliction chance. Level 20 Charme
Unarmored: 4 Range, 125% infliction rate, level 25 charme.
Just to get the point across. Because the LAST thing I want is for this to become another Tank survival meta boost. But I am absolutely fine with it to give Dodge characters a little lifeline when they build for it Because they need it.
What I might be able to see is if its based on Armor Type to go with the whole "The less armor, the better" theme
But I think I even probably just increase range/infliction rather than going that high.
Example:
Heavy Armor: 2 range, 50% of your status infliction chance. level 15 Charme
Medium Armor: 3 Range, 100% satus infliction chance. Level 20 Charme
Unarmored: 4 Range, 125% infliction rate, level 25 charme.
Just to get the point across. Because the LAST thing I want is for this to become another Tank survival meta boost. But I am absolutely fine with it to give Dodge characters a little lifeline when they build for it Because they need it.