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Quick Rise (to your doom)
#1
Rogue's Quick Rise is incredibly underwhelming for a main class skill. This is simply due to the fact that you have to jump through a relatively large hoop of evading while knocked down to proc it, which is pretty slim to none considering being knocked down already lowers your evade by a specific percentage (not a flat number). In my experience trying to utilize it multiple times, the chances are you are not likely going to evade anything and continue to get beat on simply due to the state of hit and evade. It procs once in a blue moon and it's specific to how much hit your enemy has which is always going to be high in many scenarios. I'd like to suggest a change in how it works and maybe introduce a formula. Something like if attacked while knocked down your chances to proc glancing/evade are increased by guile or celerity/4 % chance through trickery and if done so you get up. Also open to suggestions!
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Messages In This Thread
Quick Rise (to your doom) - by PantherPrincess - 10-14-2022, 10:14 PM
RE: Quick Rise (to your doom) - by renowner - 10-15-2022, 12:50 PM
RE: Quick Rise (to your doom) - by Snake - 10-15-2022, 06:56 PM
RE: Quick Rise (to your doom) - by MegaBlues - 10-16-2022, 09:32 AM

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