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Quickdraw Rework
#1
The passive tends to be ruined by how turn order behaves right now, especially if you hit Skip. The weapon is not living up to its theme anymore of "be a faster shot than them", so.

Could it be changed to something simpler, like:

- If your total Celerity is equal or higher than your enemy's total Celerity, it will increase the amount of rounds fired by UL/4 (min. 1, rounds down).
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Quickdraw Rework - by Snake - 11-13-2022, 06:49 PM
RE: Quickdraw Rework - by Autumn - 11-13-2022, 07:03 PM
RE: Quickdraw Rework - by Snake - 11-13-2022, 11:33 PM
RE: Quickdraw Rework - by firehawk11 - 12-02-2022, 02:45 PM
RE: Quickdraw Rework - by Autumn - 12-02-2022, 08:02 PM
RE: Quickdraw Rework - by Snake - 12-02-2022, 11:29 PM
RE: Quickdraw Rework - by Maksimum_Fire - 12-03-2022, 12:23 AM
RE: Quickdraw Rework - by Raigen.Convict - 12-24-2022, 10:12 AM
RE: Quickdraw Rework - by Poruku - 12-24-2022, 10:51 PM
RE: Quickdraw Rework - by Shujin - 12-25-2022, 05:59 AM
RE: Quickdraw Rework - by Raigen.Convict - 12-25-2022, 09:10 AM
RE: Quickdraw Rework - by Snake - 12-29-2022, 03:53 PM

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