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Race buffs
#3
Eh, I think a lot of the proposed changes are overcompensating, especially given a lot of these races aren't as bad as they're being made out to be here. 

Umbral: proposed change is fine, though remember that Umbral is already unique in being one of the only races that has an evade buff without having to invest SAN. I think just having a racial evade buff makes them fairly strong in that department. Dark attack working as theno's sound atk would be fine as a trait, as to not screw up existing Umbrals.

Theno: I agree theno's voice could be a tad higher, though not 1.5x high. Remember it still is a starless elemental attack, it should be comparable, not superior to building SAN. 1.25x for 75 sound atk is more reasonable.

Human: Humans aren't weak by any stretch. The bonus skill slots and free trait are largely pointless yes, but humans have some of the best base stat spreads of any race picks, have the ability to do 300 unresistable damage on command, and have +2 class points to spend per class- which combined with the skill slot buff makes them extremely versatile for no San req. They don't need a buff at all imo.

Omina: The effects are actually alright for 3m, but the SAN needed to make the racial remotely stackable isn't. Ominas can't afford the SAN tax anymore in GR2, so they just kind of eat dirt. The unluck cap per SAN threshold, or base unluck cap needs to be much higher.

Hyattr: Fire breath absolutely needs an overhaul of some kind. Outside annoying RMs, the skill straight up isn't worth using regardless of SAN investment.

 Vampires: Ah, everyone's favorite worst race. Their racials are so bad to the point of being actively detrimental to the user, making them the only race actually better without their racials than with. At least with other underwhelming races, their racials can be ignored. The bonus stats from banquet is laughably bad considering the activation requirements, and the statline is more fitting for a mage than a basic attacker. This is the race that needs reworking more than any other in most people's eyes I figure.

Mechs: I think it's too late to merge all the mech races for code reasons. As far as the mech types go, standard and agile are perfectly capable as is. People undersell how potent the standard mech torso is. For raid and cabal though? Yeah, they could use some love. Raid used to have a niche of 100% ski scaling bare fist+gun which it no longer has, and cabal has always been the crappy one of the four. Given that slots are even less of a problem now these days, I think Cabal could use a new effect altogether that's magically related. Not sure what that could be, but perhaps a neat idea I have at the top of my head is the ability for them to have a "scan" skill that is basically spell snatch as a racial, and can have a scanned spell per unused accessory up to 2. I don't think that'd be overly overpowered, yet still provides a niche no other race in the game can match.

Wild Elves: They actually are very decent now with the introduction of instruments. I'd say they're natural bards even, providing a much needed hit buff to the underwhelming hit support of the bard/performer classes. Honestly think they're fine as is, even if a touch specific (which let's be real, most races are biased towards different builds.)
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Messages In This Thread
Race buffs - by Poruku - 12-05-2022, 09:56 PM
RE: Race buffs - by Lolzytripd - 12-05-2022, 10:07 PM
RE: Race buffs - by InsainArcaneBirdbrain - 12-06-2022, 08:52 AM
RE: Race buffs - by Poruku - 12-06-2022, 04:09 PM
RE: Race buffs - by firehawk11 - 12-06-2022, 11:54 PM
RE: Race buffs - by Snake - 12-08-2022, 08:19 PM
RE: Race buffs - by Miller - 12-09-2022, 10:29 PM
RE: Race buffs - by Moku203 - 12-11-2022, 01:19 AM
RE: Race buffs - by Miller - 12-11-2022, 07:22 AM
RE: Race buffs - by Autumn - 12-11-2022, 04:30 AM
RE: Race buffs - by Poruku - 12-11-2022, 05:24 PM
RE: Race buffs - by Collector - 12-16-2022, 11:10 PM

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