12-14-2022, 11:03 AM
Chief's player here. I enjoyed the interactions with Nizzik (Polk's necromancer who disputed with Duyuei), so I think he's a good example.
What bothers me about antagonists is when they require an immediate answer and continuous follow-up to their nefarious actions, so I'd recommend having them start interacting with sparse, non-authority characters before necessitating a response from the nation officially.
I also don't really like mechanical PvP. I much prefer heated conversation, especially since it doesn't deserve immediate death compared to attempting murder.
I'd suggest trying to aim for permanent, neutral effects somewhere or in someone rather than causing maximum mayhem to anyone aiming to be antagonistic. Also, seeing people give up their characters to death easily is a bit saddening, and comes off as not respecting the risk they put on the others that they attack, at least to me. Especially if they're unaffiliated, since they have nobody to answer to and almost become a mob.
What bothers me about antagonists is when they require an immediate answer and continuous follow-up to their nefarious actions, so I'd recommend having them start interacting with sparse, non-authority characters before necessitating a response from the nation officially.
I also don't really like mechanical PvP. I much prefer heated conversation, especially since it doesn't deserve immediate death compared to attempting murder.
I'd suggest trying to aim for permanent, neutral effects somewhere or in someone rather than causing maximum mayhem to anyone aiming to be antagonistic. Also, seeing people give up their characters to death easily is a bit saddening, and comes off as not respecting the risk they put on the others that they attack, at least to me. Especially if they're unaffiliated, since they have nobody to answer to and almost become a mob.