12-18-2022, 01:52 AM
i believe as i stated before i stopped playing the ooc involvement of people in ic inhibits a lot of roleplay from happening. it becomes hard to make an engaging antagonist because to be an antagonist you have to antagonize somebody. when ooc is so viciously present antagonistic actions become attacks on a person because the difference between ic and ooc is so thin the only method of being antagonistic is to do something the other would not agree with.
of course, this can be done distastefully and it often is because the hurdle to actually do it is so high with some people its like crafting a dnd session for one person with the strict goal of antagonizing them and providing to be something for their story, however, when the tables are turned the effort is hardly there.
i do have several of these examples that happened in my time playing, but most of them came from playing a man with a god complex. hyper analyzing people, claiming things that weren't true and asking people about their sexual orientation. the first of these things didn't actually net me any anger from people icly if anything people were open to the character hyper-analyzing them because they could just decide to ignore it or laugh at the random I'm a god jest. the 2nd thing the same thing, but the 3rd was like i committed murder to people. I get why it is, but I myself am not an enemy by any means, but some people would outright be petty as a response, ignore me or even vilify me without even asking me if i knew what i was talking about or what it was for. the ic reasoning and justification for the poll was to promote sexual orientation on korvara and to make a correlation between society and sexual orientation.
this somehow (next to being from the sun tribe) was my most antagonistic action, for some people i could get them to get angry, ignore me or claim I was doing something wrong for asking a simple question and wanting to write it down. while i do not actually mind for I had the mentality of jumping over hoops and walking around eggshells to be antagonist ( see the consent bandits ) it is just jarring to try and be that for people. they are able to deny you a scene, deny your validation as a character, ignore you, reject conflict, etc. the options are endless and when you try to give them a good, engaging scene that challenges with ideals, morals, etc. it is as if you stabbed them in the chest irl and watched them bleed.
my first comment was because somebody linked this to me, and so i continued to read the comments made.
to be honest with you as somebody new who tried to play it is hard to be an antagonist.
for 1 if u arent sawrock or don't have the 'sawrock' card u literally will almost never be accepted as one, people hail the ground he walks on and i bet it is for good reason.
this, however, does not mean people can't make in-depth villains with a reason as to why they do it, with stories, etc. sawrock just seems okay with letting his deaths come and making story in general.
some people i interacted with treated me like a stepping stone in their story as if my character didn't matter and me dying would just be a *shrugs* you were just part of my story to provide me with development. somebody even implied this to me on the forum before. regardless i think being an antag on sl2 is a big big task and is draining. it is somewhat easier when you are known or respected, etc, no offense to dev, but people are a bit more lenient given he's the owner. no offense to sawrock either, he's done a lot to get his reputation, but when the community just doesn't let somebody be an antagonist unless they are sawrock or sawrock adjacent or giving them exactly what they want, its nigh-impossible to do.
now i vanish back into obscurity
of course, this can be done distastefully and it often is because the hurdle to actually do it is so high with some people its like crafting a dnd session for one person with the strict goal of antagonizing them and providing to be something for their story, however, when the tables are turned the effort is hardly there.
i do have several of these examples that happened in my time playing, but most of them came from playing a man with a god complex. hyper analyzing people, claiming things that weren't true and asking people about their sexual orientation. the first of these things didn't actually net me any anger from people icly if anything people were open to the character hyper-analyzing them because they could just decide to ignore it or laugh at the random I'm a god jest. the 2nd thing the same thing, but the 3rd was like i committed murder to people. I get why it is, but I myself am not an enemy by any means, but some people would outright be petty as a response, ignore me or even vilify me without even asking me if i knew what i was talking about or what it was for. the ic reasoning and justification for the poll was to promote sexual orientation on korvara and to make a correlation between society and sexual orientation.
this somehow (next to being from the sun tribe) was my most antagonistic action, for some people i could get them to get angry, ignore me or claim I was doing something wrong for asking a simple question and wanting to write it down. while i do not actually mind for I had the mentality of jumping over hoops and walking around eggshells to be antagonist ( see the consent bandits ) it is just jarring to try and be that for people. they are able to deny you a scene, deny your validation as a character, ignore you, reject conflict, etc. the options are endless and when you try to give them a good, engaging scene that challenges with ideals, morals, etc. it is as if you stabbed them in the chest irl and watched them bleed.
my first comment was because somebody linked this to me, and so i continued to read the comments made.
to be honest with you as somebody new who tried to play it is hard to be an antagonist.
for 1 if u arent sawrock or don't have the 'sawrock' card u literally will almost never be accepted as one, people hail the ground he walks on and i bet it is for good reason.
this, however, does not mean people can't make in-depth villains with a reason as to why they do it, with stories, etc. sawrock just seems okay with letting his deaths come and making story in general.
some people i interacted with treated me like a stepping stone in their story as if my character didn't matter and me dying would just be a *shrugs* you were just part of my story to provide me with development. somebody even implied this to me on the forum before. regardless i think being an antag on sl2 is a big big task and is draining. it is somewhat easier when you are known or respected, etc, no offense to dev, but people are a bit more lenient given he's the owner. no offense to sawrock either, he's done a lot to get his reputation, but when the community just doesn't let somebody be an antagonist unless they are sawrock or sawrock adjacent or giving them exactly what they want, its nigh-impossible to do.
now i vanish back into obscurity
#nerf summoner
#nerf poison
#nerf poison