12-20-2022, 12:26 PM
(12-20-2022, 11:32 AM)Shujin Wrote: People see the progression system nowadays as a hurdle to RP, not a part of it and want it removed or made even more obsolete. And I can fully understand that sentiment. Its so easy to do that it might as well not exist.
This all just adds to the way how people play certain characters, cause its always just a "Eh, I can just repurpose real quick, or regrind in 2 days, I just die here!" which is kinda sad from a RP perspective and takes alot of impact away, cause people let go of said characters way to easily.
Consider the parallels this game would have if character creation was shorter. Forum RP, freeform happening in or outside of a video game platform, tabletop (because if your character dies on most tables, you recycle a new one onto it), or any other area where grind isn't a part of a mandatory RP journey. While there are some other gamified examples of adding a mandatory grind to a roleplay experience whether that is through time gating or some other means, they rarely ever work through MMO mechanics like SL2 has.
I don't really consider a character's level very relevant to RP. And I like the PVP in this game. It was one of the most enjoyable things in the G6 when everything else was quiet. I don't really think it's important to the story being told because quite frankly most people who write write irrelevant to their character.
If someone throws their character away in a purposeful anti-climax in a scene personal to me, I generally just don't want to interact with that writer anymore. It's mutually demeaning, and if they can't even be respectful enough for their own character to have them act like someone inconvenienced by mortality then I don't really think they'd be respectful of mine in any way either.
(12-20-2022, 11:32 AM)Shujin Wrote: I do not know if you ever played a Bandit type of character or something, or have seen how Saw usually handles these things...But very often, people even at the first sign of it at that character get very offended OOCly. Will begrudgingly say "Yeah fine! Rp is RP!", and throw snippy and snarky comments at the "offenders" OOCly and ICly during the whole thing. Making it feel super awkward on the "offenders" side cause...Believe it or not, they usually do it to provide OTHERS with a good time and not elevate themselves. Or well, have a scene thats fun on either side. Things like that? Are fun for neither.
I'll get to my Korvara specific experience in a second but...
Usually when I join a new RP community or test it out with friends, I'll make a character with wandering monster syndrome. In this they'll usually be out and about and hitting people generally for some compelling lore-related reason. In this, I've interacted with a couple dozen communities that are sometimes larger but usually smaller than SL2 (because RP focused communities are usually pretty small) and I've tried a variety of rulesets from consent-heavy to 0 consent (but fade to black any scene that generally hits a limit like gore, etc). This goes to other BYOND games in a couple cases, but it's usually in some other community so the BYOND specific stuff is usually lost to me.
In consent heavy settings, you will meet those people. In no-consent settings where someone can absolutely ruin you, you will also still meet those people. You will not feel any better for deleting their character in the latter case, nor will you feel any better for walking away from their character in the former. At the very least, in the former, you have the option to always just walk away. Sadly, weirdly personal people who can't disassociate from their fictional characters is a bit of a pandemic in roleplay spaces.
So just don't interact with them. You have that choice. They can learn to be better on their own time, and there are no rules changes you could come up with that will change that. Find people you enjoy being around. Ideally, find a lot of people you enjoy being around. Be someone who you think the kind of people you want to write with would want to write with.
To my Korvara experience, I've mostly been a facilitator. I've conveniently looked the other way when people who were up to no good were around in a place that'd be really lame for me to just spot them. I've said 'yes' to just about anyone who's wanted to do something reasonably engaging and bad around my character. I've listened to people who clearly had plans, plots, and motives to enact them and gave them spaces next to influential people or at least away from interfering people to ensure that they could continue those plans and plots. I kinda got rolled into a position of vague authority and had to define what that meant and so I defined it to mean 'someone who doesn't do, but I make sure other people can when I have the ability.' In the earliest days, I set what I felt were dynamically tense settings for people to roleplay around and for other people to respond to if they had the wish. I never demanded anyone do any of that stuff back. The character I made for it was outside my usual repertoire of characters in a few meaningful ways.
So in that, I haven't really had the chance to play my usual brand of 'go around and cause problems.' But I've interacted with a good fair share of them. The ones I haven't, I made sure not to because it would be weird for my character to meet them, find them, or interact with them given the story being presented. I would consider them generally problem causing though. They did almost start a war a few times.
So to summarize the point of all of this, I can tell you that you're right. Those people do exist. Don't interact with them. You have that benefit here. If there were less rules for consent, you really wouldn't. The petulant people would just learn to build for PVP and roam in groups of 4 and then you'd be stuck with them for a couple hours after meeting them at least.
Quote:So nah, people will give consent, and then be excuse my wording be bitches about it, or it will generally be treated as a joke...Which in part I get OOCly given how Fodder Villains are really just...Kind of a joke. But hey, its still better that pure staleness, imo. And any other form of Villains just do not work. Maybe in a leader position, but outside of that? tough luck.
Just don't interact with those people. Learn to only treat with people who can suspend disbelief for a moment, and then broadcast your interactions out wider so everyone realizes that cool things are happening and that the only way to be involved is to play similar ball.